
=BREAKOUT=
Taking place some time in the near future, =BREAKOUT= throws you into the awfully neon locks of resident Random B*llshit Inc's own Fern in her caffeinated, anti-workaholic quest to storm the company's very own pocket universe in search of her beloved coffee cup.
At your disposal is the 4th wall-breaking big pink arrow thing- ahem, the Patent Pending Random B*llshit Inc. Modular Dynamic Fling System, allowing you to release all your hatred on Fern as you fling her through this caffeine-laced dimension. Ah, um, I'm legally obliged to also mention this shoddy longsword we found wedged in some chute. Probably good for something, but that's for YOU to find out.
Do YOU have the mental comprehension required to guide Fern through halls of toxic pink stuff, hostile-shaped enemies, and the unpaid intern's crappy level design??? Take up your sword, and embark on your own conquest for the infamous coffee cup NOW.
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NOTE: Tragically, arrow keys do not work on Safari. Yet another Apple-related cog in the game's problematic development </3
NOTE²: Controller is recommended (unless you're cracked at that Celeste Strawberry Jam bs then you'll probably be fine)
NOTE^3: =BREAKOUT= is currently notoriously laggy on Chrome-based browsers. The team is currently searching for a fix that doesn’t exist 😔
= ATTRIBUTIONS =
- All sound effects sourced from Pixabay.com and are free for commercial use.
- Controller management code provided by GameMaker.
- The game's soundtrack, Chippy, by THE goat, Sunny.
| Updated | 21 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | deserved_vacation |
| Genre | Platformer |
| Content | No generative AI was used |



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